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Showing posts with the label Rules

Armoured Clash: Tactical Tricks

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This is a list of some small tricks or edge cases that the ruleset allows that might help you get incremental advantages or order activations to your advantage. I haven’t noticed anything particularly strong or necessary here, but every little bit helps. It’s possible that I missed a rule somewhere preventing these things, in which case I’m sure it’ll be pointed out shortly. Alternatively, perhaps some of these interactions are unintended and the devs will fix them. I’ll try to update this if so. Reserves, and the use thereof (No one expects Field Guns) Field guns bring decent range and good shooting for cheap on a slow, tissue paper chassis. Not exactly a winning combination, especially when killing light units is one of the main priorities of the game. So leaving them in reserves to pop out when needed and safe until then is the perfect combination to make them work. Determine initiative is also before deploying reserves, so you’ll know if you have the first activation before c...

Enlightened and Errata 3.05

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The March errata brought some minor tweaks, but two of them are quite relevant to the Enlightened, specifically our Heavy Weapon options. I’ll be going over some of the implications as well as the winners and losers of this change. Victory & Valour: Specific effect may only be attempted once per unit While this correction was probably only meant to clarify that you can’t try again after having your effect canceled by Fortunes of War, this does mean that Heavy Particle Cannons, Magneto Encapsulators, and Gravitronic Imperilators can only use their Valour Effect once per activation in a unit. In my Enlightened Overview, I talked about firing Heavy Particle Cannons separately to get multiple 15 dice pools via SRS tokens, which is now no longer possible. Gravitronic Imperilators were similar, in that the valour effect was a major source of damage. With these changes, the Heavy Particle Cannon has lost a small bit of flexibility, but it still basically does the same thing. This ...