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Showing posts with the label Dystopian Wars

Dystopian Wars Tournament Report: World Domination 2025

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It was once again time for the annual World Domination tournament in Warsaw, this year also taking the title for the first Dystopian Wars Tournament of the new edition (before the beta had even ended). I had a great time last year, and so another trip to the north was arranged.   Absolutely amazing Trophies this year! We were playing Launch Beta 2, so Agitation weapons were still at 2M, and generator ships had 10” range. 1500 points, on 6ft by 4ft tables with a good amount of terrain. Clouds were treated as LoS blockers to aerial and fog for everything else. Islands were played at M6 for large and M4 for small. My List Moskva Heavy Battleship (All Guns, Chain of Command) Norilsk Heavy Cruiser x2 (All Guns) Kutsov Cruiser x2 (All Guns) Stoletov Ekranoplan Harrier x4 (All Guns) Dragunov Ekranoplan Brawler x4 (All Guns) Hermes Supply Freighter   I was trying to get as many cruiser killing activations as I could, while still retaining 6 activations. At 1500 I think ac...

Dystopian Wars: Competitive Ramblings

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  I’ve been ruminating on the general concepts of how to win at Dystopian Wars for the Warsaw tournament, and I figured I’d write it up for people to argue over. This is aimed primarily at 2000 points, though I’ve written a bit about the differences to 1500 below. It's a bit rambley, though I hope the core idea comes through.   Haunebus preparing to drop some SCIENCE on Canadians As for baseline conditions: Tournaments here are run with good levels of terrain and a houserule limiting lists to a maximum of 50% aerial units. I don’t think the conclusions listed here are significantly altered by this house rule, though it does make Iron Skies harder to run. However, since the list fits just fine into the suggested framework, I don’t think there’s any issues there. Summary To save you all from my ramblings, I’ll put the conclusion at the front. How should you put together a competitive list? Your main focus should be on units that can sink a cruiser in one activation turn 1 ...