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Showing posts with the label Armoured Clash

Starting Out: Enlightened

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SCIENCE! Abominations! Blowing up your own troops! So what if we don’t have long range, as soon as we get over there we’ll make you regret it! Also, there’s a surprising amount of crabs. The direction they took this faction for A rmoured C lash is definitely interesting. I wasn’t expecting a tough melee force, but it’s been fun marching across the table with a horde that just won’t die. Hopefully we’ll get more elite options; the spoiled art has me hopeful. My general starting out guide for Armoured Clash can be found here . Overview Playstyle: Hordes of (Melee) Infantry, supported by fast cavalry and light tanks. Offense: Very punchy in melee, and strong short range shooting. Most things have an anti-light attack, for anti-heavy you need specialists or melee. Defence: Tough Infantry and Cavalry, while Tanks tend to be on the lighter end. Movement: Slow overall since you’ll be running a lot of infantry, but the supporting units are quick for their class. A lot of our units al...

Armoured Clash: Sulanate Trial 2k

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  Well the Sultanate orbat just dropped and I had a game lined up, so I couldn’t resist trying out the new rules. I’m quite interested in the faction (I love the Egyptians in Dystopian Wars) and the playstyle also looks very interesting with the heaviest rotorcraft to date and strong melee infantry that can attack from anywhere. BROADSIDE! We rolled for the mission and got Lord of the Manor again. For some reason I’m was also motivated to write in a more narrative style today, so let me know if that is better or worse than my usual style for these. Lists and Deployment My opponent ran his old reliable Empire list. Double Full Strength Rockets, a Laoshan, some Fanguns and Launchers, Steambikes, a Command Platoon, Full Bulnabangs, Full Terracotta and AA Lions, and a singleton Doksuri.   The "Plan" I went with my usual approach to a new faction, the greatest hits that I found interesting. This time I even overthought my gameplan in advance. The skiff was there to enable goin...

Armoured Clash: Trying out Enlightened 2K

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 Another new army to try today, the Enlightened. I love the faction in Dystopian Wars, but what I’ve seen so far in Armoured Clash is not what I’m interested in. They look like an infantry based melee army, with some light walkers supporting, but not particularly fast overall. Still, the models are neat, so I’m giving them a shot.  Preparing to scuttle We played Pitched Battle at 2K points to provide a good baseline. We did end up trying 6ft x 4ft, and rivers were ruled as open ground as they would have disadvantaged the Empire significantly. All other terrain was size 3. The objectives were also slightly off to put them at actual points of interest (a bridge, crossroads, and town, played as a garrison building). Deployment   Eve of battle I ended up splitting my objective holders into 3 groups, pointed straight at the objectives. My fire support units ended up between these blocks to be able to support either side. I did not put anything in reserves due to the wider tab...

Unboxing: Durango Heavy Rail

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Union once again shows itself as the best faction, getting the first non-starter release. The box comes out to 60£, slightly more than other behemoths, probably due to the giant pile of resin. You also get 2 armour sprues so you have some tonks to put on your little train. The Model Overall, a great cast, as usual from Warcradle. Detail is crisp, there’s little in the way of flashing, and I have yet to see a bubble ruining detail. One of the Rockridge flatbeds is slightly warped, and the head popped off the turret gunner, but those are easy fixes.   Alas poor Yorick I love the design, it really sells the more industrial look. Multiple doors also sell the scale better, though it is a bit taller than I’d like (but that seems to be part of union design language in general). Finally, the Gunner on the AA Turret is amazing. I’d love it if we could get something similar for the carriages as well. The detailing on the Rockridge also impresses, particularly the (non-functional) articula...

Starting Out: Union

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  The Union roars into battle aboard hover trains, hover bikes, and huge trucks, ready to give ‘em hell. Advancing behind a firestorm laid down by their artillery, Union troops are supported by automatons fighting alongside them and ride into battle on the best transports available (the kind that don’t kill you when they are inevitably blown up). This is my favorite faction for Armoured Clash so far (We’ll see if Sultanate manages to dethrone them). I was a fan of the Lakota the minute they spoiled it in Dystopian Wars, and it ended up amazing in Armoured Clash (CHOO CHOO!). My general starting out guide for Armoured Clash can be found here . It covers some more general advice that I didn't want to repeat for each faction.  Overview Playstyle: A fast and flexible close range shooting force, centered on combined arms and transports. Offense: Good shooting overall, though range is on the shorter end. There are a few decent melee units, but it’s not a specialty of the facti...