Terrain: Footprints
Footprints are a great tool for making area terrain work properly and still look great on the table. It also keeps you from having to rip up terrain if you suddenly need different shapes (I don’t play 40k but I’ve heard some things about the new edition ^^). In Armoured Clash, they’re perfect for denoting dense terrain. Essentially, a footprint is just a thin piece of plasticard or cardboard that defines the borders of your area terrain. 2D Terrain is (sadly) the most practical option for gameplay, leaving your units free to move across it without issue. Of course, it usually doesn’t look great. But if you then place small 3D elements on top, that can be easily moved around or removed entirely as the situation dictates, you get the best of both worlds. My Process: I like 1.5mm, which gives a reasonably firm base that still cuts well and isn’t too tall. 1mm is also good, more flexible and easier to cut. I would not use 2mm, especially for curved shapes because cutting it can ge...