Posts

Armoured Clash May 2026 Balance Update

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  The promised update is here, all praise the Devs! I’m mostly just putting in my impressions of what the changes mean for the various factions, and a little bit of analysis. If you’re wondering about the faction order, it’s in what I’m most interested in seeing the changes for. Make of that what you will. On Lookout Nerf I’m putting this up front since a lot of people have thoughts on this. First of all, it’s an incredibly niche rule that has come up . . . maybe twice in the games I’ve played so far? So it’s not exactly worldbreaking either way. That said, I did like it conceptually. Set up a second unit behind your frontline to potentially protect them from charges (some of which can come from out of range or los)? Sounds good to me. I definitely wouldn’t mind house-ruling this back to the old version. Melee Buff Melee units didn’t feel weak in our games, though they did tend to be harder to use than hybrids or dedicated shooting units. I agree with the point cut idea, thoug...

Armoured Clash Tournament Report: Siege of Katzelsdorf 2026

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  Last year during the Warsaw Dystopian Wars Tournament we got to talking about an Armoured Clash tournament again, and I decided I wanted to make it happen. Sadly Kaptur and the Polish contingent couldn’t attend, but we still managed to get a total of 8 people of 3 nationalities attending. A huge thank you to everyone, especially those who made the long trip down! It was a great weekend, and I think I can speak for everyone playing that we had a great time! Trophies and Cake, what more does one need? Games were played on 4ft by 4ft at 1500 points. Games List I decided to go with Sultanate because I have no self restraint, clearly. It was kind of last minute so I just went with double full strength Janissaries (1 Command and 1 regular) and double full strength Mergens because it’s just so many anti-light dice and crazy mobility. It also keeps pressure off your portal network. The rest of the list was fairly standard, with a Luminant Command for Prescience through Order and fl...

Starting Out: Enlightened

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SCIENCE! Abominations! Blowing up your own troops! So what if we don’t have long range, as soon as we get over there we’ll make you regret it! Also, there’s a surprising amount of crabs. The direction they took this faction for A rmoured C lash is definitely interesting. I wasn’t expecting a tough melee force, but it’s been fun marching across the table with a horde that just won’t die. Hopefully we’ll get more elite options; the spoiled art has me hopeful. My general starting out guide for Armoured Clash can be found here . Overview Playstyle: Hordes of (Melee) Infantry, supported by fast cavalry and light tanks. Offense: Very punchy in melee, and strong short range shooting. Most things have an anti-light attack, for anti-heavy you need specialists or melee. Defence: Tough Infantry and Cavalry, while Tanks tend to be on the lighter end. Movement: Slow overall since you’ll be running a lot of infantry, but the supporting units are quick for their class. A lot of our units al...

Armoured Clash: Sulanate Trial 2k

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  Well the Sultanate orbat just dropped and I had a game lined up, so I couldn’t resist trying out the new rules. I’m quite interested in the faction (I love the Egyptians in Dystopian Wars) and the playstyle also looks very interesting with the heaviest rotorcraft to date and strong melee infantry that can attack from anywhere. BROADSIDE! We rolled for the mission and got Lord of the Manor again. For some reason I’m was also motivated to write in a more narrative style today, so let me know if that is better or worse than my usual style for these. Lists and Deployment My opponent ran his old reliable Empire list. Double Full Strength Rockets, a Laoshan, some Fanguns and Launchers, Steambikes, a Command Platoon, Full Bulnabangs, Full Terracotta and AA Lions, and a singleton Doksuri.   The "Plan" I went with my usual approach to a new faction, the greatest hits that I found interesting. This time I even overthought my gameplan in advance. The skiff was there to enable goin...

Dystopian Wars Tournament Report: World Domination 2025

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It was once again time for the annual World Domination tournament in Warsaw, this year also taking the title for the first Dystopian Wars Tournament of the new edition (before the beta had even ended). I had a great time last year, and so another trip to the north was arranged.   Absolutely amazing Trophies this year! We were playing Launch Beta 2, so Agitation weapons were still at 2M, and generator ships had 10” range. 1500 points, on 6ft by 4ft tables with a good amount of terrain. Clouds were treated as LoS blockers to aerial and fog for everything else. Islands were played at M6 for large and M4 for small. My List Moskva Heavy Battleship (All Guns, Chain of Command) Norilsk Heavy Cruiser x2 (All Guns) Kutsov Cruiser x2 (All Guns) Stoletov Ekranoplan Harrier x4 (All Guns) Dragunov Ekranoplan Brawler x4 (All Guns) Hermes Supply Freighter   I was trying to get as many cruiser killing activations as I could, while still retaining 6 activations. At 1500 I think ac...