Posts

Terrain: Footprints

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Footprints are a great tool for making area terrain work properly and still look great on the table. It also keeps you from having to rip up terrain if you suddenly need different shapes (I don’t play 40k but I’ve heard some things about the new edition ^^). In Armoured Clash, they’re perfect for denoting dense terrain.   Essentially, a footprint is just a thin piece of plasticard or cardboard that defines the borders of your area terrain. 2D Terrain is (sadly) the most practical option for gameplay, leaving your units free to move across it without issue. Of course, it usually doesn’t look great. But if you then place small 3D elements on top, that can be easily moved around or removed entirely as the situation dictates, you get the best of both worlds. My Process: I like 1.5mm, which gives a reasonably firm base that still cuts well and isn’t too tall. 1mm is also good, more flexible and easier to cut. I would not use 2mm, especially for curved shapes because cutting it can ge...

Plasticard Basics

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  Since information seems to be vanishing off the net these days, or becoming increasingly hard to find, I figured I’d throw some basics up here for easy reference. Plasticard or Polystyrene Sheeting is a great material for kitbashing or terrain building. It can be somewhat tricky to get a hold of, often found in model building stores or architecture supply, and can be found under a variety of names and in a variety of thicknesses. As for its working properties, its a flexible plastic (depending on thickness) that’s reasonably easy to cut, glueable with regular plastic glue, sandable, and drillable (using drill bits for metal). Adding extra details to an Enlightened Saucer Many companies also sell different smaller profiles for detailing, such as strips, rods, and even I-Beams. You can make most of these yourself, though that does tend to fall under more advanced cuts Thickness 0.5mm or less: This is almost exclusively for surface detailing. Very bendy, easy to cut. 1mm: Still...

Armoured Clash May 2026 Balance Update

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  The promised update is here, all praise the Devs! I’m mostly just putting in my impressions of what the changes mean for the various factions, and a little bit of analysis. If you’re wondering about the faction order, it’s in what I’m most interested in seeing the changes for. Make of that what you will. On Lookout Nerf I’m putting this up front since a lot of people have thoughts on this. First of all, it’s an incredibly niche rule that has come up . . . maybe twice in the games I’ve played so far? So it’s not exactly worldbreaking either way. That said, I did like it conceptually. Set up a second unit behind your frontline to potentially protect them from charges (some of which can come from out of range or los)? Sounds good to me. I definitely wouldn’t mind house-ruling this back to the old version. Melee Buff Melee units didn’t feel weak in our games, though they did tend to be harder to use than hybrids or dedicated shooting units. I agree with the point cut idea, thoug...

Armoured Clash Tournament Report: Siege of Katzelsdorf 2026

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  Last year during the Warsaw Dystopian Wars Tournament we got to talking about an Armoured Clash tournament again, and I decided I wanted to make it happen. Sadly Kaptur and the Polish contingent couldn’t attend, but we still managed to get a total of 8 people of 3 nationalities attending. A huge thank you to everyone, especially those who made the long trip down! It was a great weekend, and I think I can speak for everyone playing that we had a great time! Trophies and Cake, what more does one need? Games were played on 4ft by 4ft at 1500 points. Games List I decided to go with Sultanate because I have no self restraint, clearly. It was kind of last minute so I just went with double full strength Janissaries (1 Command and 1 regular) and double full strength Mergens because it’s just so many anti-light dice and crazy mobility. It also keeps pressure off your portal network. The rest of the list was fairly standard, with a Luminant Command for Prescience through Order and fl...

Starting Out: Enlightened

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SCIENCE! Abominations! Blowing up your own troops! So what if we don’t have long range, as soon as we get over there we’ll make you regret it! Also, there’s a surprising amount of crabs. The direction they took this faction for A rmoured C lash is definitely interesting. I wasn’t expecting a tough melee force, but it’s been fun marching across the table with a horde that just won’t die. Hopefully we’ll get more elite options; the spoiled art has me hopeful. My general starting out guide for Armoured Clash can be found here . Overview Playstyle: Hordes of (Melee) Infantry, supported by fast cavalry and light tanks. Offense: Very punchy in melee, and strong short range shooting. Most things have an anti-light attack, for anti-heavy you need specialists or melee. Defence: Tough Infantry and Cavalry, while Tanks tend to be on the lighter end. Movement: Slow overall since you’ll be running a lot of infantry, but the supporting units are quick for their class. A lot of our units al...

Armoured Clash: Sulanate Trial 2k

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  Well the Sultanate orbat just dropped and I had a game lined up, so I couldn’t resist trying out the new rules. I’m quite interested in the faction (I love the Egyptians in Dystopian Wars) and the playstyle also looks very interesting with the heaviest rotorcraft to date and strong melee infantry that can attack from anywhere. BROADSIDE! We rolled for the mission and got Lord of the Manor again. For some reason I’m was also motivated to write in a more narrative style today, so let me know if that is better or worse than my usual style for these. Lists and Deployment My opponent ran his old reliable Empire list. Double Full Strength Rockets, a Laoshan, some Fanguns and Launchers, Steambikes, a Command Platoon, Full Bulnabangs, Full Terracotta and AA Lions, and a singleton Doksuri.   The "Plan" I went with my usual approach to a new faction, the greatest hits that I found interesting. This time I even overthought my gameplan in advance. The skiff was there to enable goin...