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Showing posts from July, 2025

Armoured Clash: Trying out Enlightened 2K

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 Another new army to try today, the Enlightened. I love the faction in Dystopian Wars, but what I’ve seen so far in Armoured Clash is not what I’m interested in. They look like an infantry based melee army, with some light walkers supporting, but not particularly fast overall. Still, the models are neat, so I’m giving them a shot.  Preparing to scuttle We played Pitched Battle at 2K points to provide a good baseline. We did end up trying 6ft x 4ft, and rivers were ruled as open ground as they would have disadvantaged the Empire significantly. All other terrain was size 3. The objectives were also slightly off to put them at actual points of interest (a bridge, crossroads, and town, played as a garrison building). Deployment   Eve of battle I ended up splitting my objective holders into 3 groups, pointed straight at the objectives. My fire support units ended up between these blocks to be able to support either side. I did not put anything in reserves due to the wider tab...

Unboxing: Durango Heavy Rail

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Union once again shows itself as the best faction, getting the first non-starter release. The box comes out to 60£, slightly more than other behemoths, probably due to the giant pile of resin. You also get 2 armour sprues so you have some tonks to put on your little train. The Model Overall, a great cast, as usual from Warcradle. Detail is crisp, there’s little in the way of flashing, and I have yet to see a bubble ruining detail. One of the Rockridge flatbeds is slightly warped, and the head popped off the turret gunner, but those are easy fixes.   Alas poor Yorick I love the design, it really sells the more industrial look. Multiple doors also sell the scale better, though it is a bit taller than I’d like (but that seems to be part of union design language in general). Finally, the Gunner on the AA Turret is amazing. I’d love it if we could get something similar for the carriages as well. The detailing on the Rockridge also impresses, particularly the (non-functional) articula...

Starting Out: Union

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  The Union roars into battle aboard hover trains, hover bikes, and huge trucks, ready to give ‘em hell. Advancing behind a firestorm laid down by their artillery, Union troops are supported by automatons fighting alongside them and ride into battle on the best transports available (the kind that don’t kill you when they are inevitably blown up). This is my favorite faction for Armoured Clash so far (We’ll see if Sultanate manages to dethrone them). I was a fan of the Lakota the minute they spoiled it in Dystopian Wars, and it ended up amazing in Armoured Clash (CHOO CHOO!). My general starting out guide for Armoured Clash can be found here . It covers some more general advice that I didn't want to repeat for each faction.  Overview Playstyle: A fast and flexible close range shooting force, centered on combined arms and transports. Offense: Good shooting overall, though range is on the shorter end. There are a few decent melee units, but it’s not a specialty of the facti...