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Showing posts from June, 2025

Armoured Clash: Starting Out

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I’ve been having a lot of fun with Armoured Clash lately, so I figured I’d get together some tips for starting out. I’ll also probably do separate posts for the individual factions, Union is already pretty far along. Edit 2025-07-09: added prices and custom unit cards What is it? Armoured Clash is a 10mm combined arms tactical wargame, set in a pre-world war alternate history with a steampunk/weird science edge. Landships rumble forward supported by tanks and cavalry while lines of infantry march to their doom and artillery rains down fire. Tripods shoot deathrays while hunted by opposing air support. A Crown armoured column blocked by Union mechs You generally want to bring a mixed force of infantry, tanks, cavalry/bikers, and artillery, with an emphasis on infantry and cavalry to hold objectives. Hanging back is a quick way to lose on objectives. Gameplay has been smooth, with very few gotchas. I’ve written battle reports for a few of my games, available here  if you want to ...

Armoured Clash Unit Evaluation

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So I’ve been working on a Union overview but I first wanted to get my thoughts in order as far as the general structure of the game and how it pertains to evaluation of orbats and units first. This is a deep dive aimed at explaining how I evaluate units generally, as well as the roles they fill on the table. This was written May-June 2025, after the Imperium release. (I keep fiddling with little things instead of just posting the damn thing) Union Combined Arms Orbat Analysis Battlegroups The first thing I’d look at is what bolstered slots your faction battlegroup gets. Full Strength units tend to be your main hitters, and you need to play at least 1 faction battlegroup. Furthermore, adding another just costs you a command platoon and any required slots, so these are going to be your most spammable full strength units. Battlegroup abilities tend to be more variable between factions, but are usually on the stronger end. Consider which ability you want to keep the most and assign yo...