Dystopian Wars: Competitive Basics
I’ve been ruminating on the general concepts of how to win at Dystopian Wars for the Warsaw tournament, and I figured I’d write it up for people to argue over. This is aimed primarily at 2000 points, though I’ve written a bit about the differences to 1500 below. It's a bit rambley, though I hope the core idea comes through. Haunebus preparing to drop some SCIENCE on Canadians As for baseline conditions: Tournaments here are run with good levels of terrain and a houserule limiting lists to a maximum of 50% aerial units. I don’t think the conclusions listed here are significantly altered by this house rule, though it does make Iron Skies harder to run. However, since the list fits just fine into the suggested framework, I don’t think there’s any issues there. Summary To save you all from my ramblings, I’ll put the conclusion at the front. How should you put together a competitive list? Your main focus should be on units that can sink a cruiser in one activation turn 1 Th